Grasp Maths

Grasp Maths

Visual Reference

Explore interactive diagrams, visual models and formula references to help you see how a concept works. For short year-specific reminders, open Maths Notes from a Year page.

Number foundations

Counting, place value and number facts — the building blocks everything else in maths rests on.

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The 100 chart

Explore the chart, then count forwards and backwards from any number.

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Number bonds

Ten-frames for bonds to 10 and 20, then find-the-missing-part practice.

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Counting

Count a set of objects one at a time, then practise counting in steps.

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Place value

Base-10 blocks up to 9,999, reading numbers from blocks, and a drag-and-drop place value chart to thousandths.

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Comparing and ordering numbers

Explore <, > and =, then practise comparing pairs and ordering sets.

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Decimals

Tenths and hundredths on a shaded grid, digit identification and rounding.

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Odd and even numbers

The odd/even stripe pattern on the 100 chart, then quick-fire practice.

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Doubling and halving

Doubles up to double 20 as two equal rows, then mixed practice.

The four operations

Column methods for numbers and decimals — how to actually work out the answer, not just recall it.

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Addition

Step through column addition with carrying, for whole numbers and decimals.

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Subtraction

Step through column subtraction with borrowing, for whole numbers and decimals.

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Multiplication

Long multiplication via partial products, up to 9 digits by up to 3, plus decimal multiplication.

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Multiplying by powers of 10

The digit-shift rule for ×10 up to ×1,000,000.

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Division

Bus-stop (short) division with 1 and 2-digit divisors, for whole numbers and decimals.

Number

Core number facts, conversions and rules used across every year group.

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Factors, multiples and primes

Factors, multiples, prime factorisation, HCF and LCM.

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Negative numbers

Add, subtract, multiply and divide with negative numbers.

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Order of operations (BODMAS)

Brackets, orders, division and multiplication, addition and subtraction -- in that order.

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Rounding and estimation

Round to decimal places or significant figures, then estimate a calculation.

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Units of measurement

Enter a value and convert instantly between metric, imperial and metric-imperial units for length, mass, capacity and time.

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Bounds and error intervals

Slide a rounded measurement to see its lower and upper bounds, then see how bounds combine in a rectangle's area.

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Fractions basics

What a fraction means — numerator, denominator and parts of a whole.

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Equivalent fractions

Scale a fraction up or down and it stays the same size, then simplify to lowest terms.

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Comparing fractions

Which fraction is bigger, on a number line — same denominator and different denominators.

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Adding and subtracting fractions

Combine fractions that share a denominator.

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Multiplying and dividing fractions

Multiply, divide, convert mixed ↔ improper, and find a fraction of an amount.

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Fractions, decimals and percentages

The same amount, three ways — a 100-square grid links them together.

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Percentages of an amount

The 10%-building-block method for finding any percentage.

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Percentage change

Increase, decrease, reverse percentages and compound growth/decay.

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Standard form

Write very large and very small numbers as a coefficient times a power of 10.

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Recurring decimals

Turn a recurring decimal into an exact fraction using the multiply-and-subtract method.

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Ratio and proportion

Simplify ratios and share an amount in a given ratio.

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Financial maths

Profit and loss, simple and compound interest, depreciation, VAT and best buys.

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Compound measures

Speed, density, pressure and flow rate -- explore the formula triangle for each and see every rearrangement.

Measurement

Everyday measures -- length, mass, capacity, time, money and temperature -- built from hands-on visual tools.

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Length and distance

Compare and order lengths, then measure objects against a ruler in cm and mm.

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Mass and weight

Balance two masses to compare heavier and lighter, then read a weighing scale in kilograms and grams.

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Capacity

Explore full, empty and everything in between, then read a measuring jug in millilitres and litres.

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Time

Read an analogue clock in words, 12-hour and 24-hour digital format, then work out how long something takes.

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Money

Add coins and notes to see a running total, then practise working out change.

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Temperature

Read a thermometer including negative temperatures, then work out how much a temperature has changed by.

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Scale drawings and maps

Convert between map distance and real distance using a map scale, then scale a floor plan up to real-world dimensions.

Algebra

Rules for manipulating and solving algebraic expressions and equations.

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Rules of algebra

Collect like terms and expand a single bracket -- the two rules everything else builds on.

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Solving equations

One and two-step linear equations, solved by doing the same thing to both sides.

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Quadratics: factorising, formula, completing the square

The same two roots, found three ways -- and how each method connects to the others.

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Straight line graphs

y = mx + c -- read off the gradient and y-intercept, find a line from two points or a point and gradient, and work out parallel/perpendicular gradients.

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Algebraic fractions

Simplify, multiply, divide, add and subtract fractions that contain x.

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Rearranging formulae

Make a different letter the subject of a formula -- undo operations in reverse order.

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Inequalities

Solve like an equation -- except the sign flips when you multiply or divide by a negative.

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Simultaneous equations

Eliminate one variable by subtracting matching coefficients, then substitute back.

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Sequences

Find the nth term rule of a linear sequence, then jump straight to any term.

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Laws of indices

Multiply, divide and raise powers of the same base, plus zero, negative and fractional indices.

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Surds

Simplify, add, subtract, multiply and rationalise surds -- exact answers, no rounding.

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Expanding double brackets

FOIL -- First, Outer, Inner, Last -- to turn two brackets into a single quadratic expression.

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Curved graphs

Recognise quadratic, cubic and reciprocal graph shapes -- roots, turning points and which way the curve opens.

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Trigonometric graphs

The shapes of sin(x), cos(x) and tan(x) -- period, amplitude, and the values worth memorising.

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Direct and inverse proportion

y = kx grows together; y = k/x grows apart -- see both with a live graph and value table.

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Functions

Composite functions fg(x) and inverse functions f⁻¹(x), worked step by step.

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Iteration

Solve equations numerically by repeating a formula until the answer settles down.

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Algebraic proof

Prove a statement is true for every integer using n, not just a few examples.

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Completing the square

Rewrite a quadratic as a(x + p)^2 + q -- and find its exact turning point, even when it doesn't factorise.

Shape, space and measure

Formulas and rules for area, volume, angles and circle geometry.

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Polygons

Drag the number of sides and watch interior and exterior angles update live, with the sum formulas proved for every case.

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2D and 3D shapes

Select a shape to highlight its properties, then drag each shape onto its matching name.

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Position, direction and turns

Drag a star around a house to explore position words, then turn an arrow through quarter, half and three-quarter turns.

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Area, perimeter and volume

Formulas for every 2-D shape and 3-D solid, including surface area, plus a draggable circle sector and arc.

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Dimensions

Work out whether a formula could represent a length, an area or a volume by counting how many lengths multiply together in each term.

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Angle facts

Drag an angle to see what it's called, then practise the core angle rules.

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Lines of symmetry

Drag a mirror line around a shape and see it turn green when it lands on a real line of symmetry.

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Pythagoras and trigonometry

See a squared + b squared = c squared proved with real squares, then select Opposite, Adjacent or Hypotenuse to explore SOH CAH TOA.

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Sine and Cosine Rules

Step through worked examples of the sine and cosine rules for triangles that don't have a right angle.

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3D Trigonometry

Find the space diagonal of a cuboid and the angle it makes with the base, by spotting the right-angled triangle hidden inside.

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Congruence and similarity

Compare pairs of shapes and see whether they're congruent, similar, or neither -- with the ratio maths shown for each.

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Vectors

Drag a vector around a grid to see its column notation and magnitude, then explore vector addition drawn tip-to-tail.

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Transformations

Drag, select and explore translations, reflections, rotations and enlargements on a coordinate grid.

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Bearings

Drag a compass arrow to read a three-figure bearing, then explore how back bearings relate by 180 degrees.

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Constructions and loci

Step through the perpendicular bisector and angle bisector constructions, then explore the four standard loci.

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Geometric proof

Pick a parallel-line angle relationship or a triangle congruence condition and see the reasoning, not just the answer.

Data handling and probability

Rules for averages, probability and reading statistical diagrams.

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Averages and range

Adjust real data, frequency tables and box plots to see how mean, median, mode, range and IQR are calculated.

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Probability and tree diagrams

The probability scale, combined events, tree diagrams, Venn diagrams, and how experimental probability settles toward the theoretical value.

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Charts and diagrams

Bar charts, pictograms, line graphs, pie charts, scatter graphs and sample bias, all built from adjustable real data.

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Stem-and-leaf diagrams

Build a stem-and-leaf plot from raw data and watch it sort live, then read averages straight off a completed plot.

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Histograms and cumulative frequency

See why unequal class widths need frequency density, then build a cumulative frequency curve and estimate the median.